RoundTrip: a workbench for investigating Artificial Reverberators
Here are some windows of my program RoundTrip, running under NeXTStep.
This is the main window:
This is the 3-D representation of the target room. Two small balls represent the pickup points. A larger ball represents the sound source.
This is the 3-D representation of the lumped diffusion effect. A sound wave hitting the diffusing object is represented by the sharp cone. The countinuous surface represents how the energy is scattered along the various directions within an octant in space.
The program can be freely downloaded from