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OpenGL C Quick ReferenceGLvoid glEnable( GL_LIGHTING ) GLvoid glDisable( GL_LIGHTING )
Turn lighting calculations on or off. GLvoid glEnable( GL_LIGHT<n> ) GLvoid glDisable( GL_LIGHT<n> )
Enable or disable light source n. GLvoid glLight[if]( GLenum light, GLenum pname, TYPE param ) GLvoid glLight[if]v( GLenum light, GLenum pname, TYPE *param )
Specify light source properties. light is GL_LIGHT<n>. pname
is one of GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION,
and GL_QUADRATIC_ATTENUATION. GLvoid glEnable( GL_NORMALIZE ) GLvoid glDisable( GL_NORMALIZE )
Enable or disable automatic normalization of normal vectors. GLvoid glNormal3[bsidf]( TYPE nx, TYPE ny, TYPE nz ) GLvoid glNormal3[bsidf]v( const TYPE *v )
Specify a normal vector, which becomes the normal for all successive
vertices until the next call to glNormal3*(). Causes the color
of each vertex to be computed if lighting is active. GLvoid glMaterial[if]( GLenum face, GLenum pname, TYPE param ) GLvoid glMaterial[if]v( GLenum face, GLenum pname, TYPE *param )
Specify material reflection properties. face can be GL_FRONT, GL_BACK,
or GL_FRONT_AND_BACK. For glMaterial[if], pname
must be GL_SHININESS. For glMaterial[if]v, pname
can be GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION, GL_SHININESS, GL_AMBIENT_AND_DIFFUSE,
or GL_COLOR_INDEXES. GLvoid glEnable( GL_COLOR_MATERIAL ) GLvoid glDisable( GL_COLOR_MATERIAL )
Enable or disable fast material changes via glColorMaterial(). GLvoid glColorMaterial( GLenum face, GLenum property ) Makes all subsequent glColor*() calls affect material properties. Often faster than using glMaterial*() when changing only one property rapidly. Valid face values are the same as for glMaterial*. property can be GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION, or GL_AMBIENT_AND_DIFFUSE. |
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