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OpenGL C Quick Referencevoid glClearDepth( GLclampd depth )
Specify the clear value for the depth buffer. void glCullFace( GLenum mode )
Specify whether front- or back-facing facets can be culled. mode can be GL_FRONT, GL_BACK,
or GL_FRONT_AND_BACK. void glPolygonMode( GLenum face, Lenum mode )
Select a polygon rasterization mode. face can be GL_FRONT, GL_BACK,
or GL_FRONT_AND_BACK. mode can be GL_POINT, GL_LINE,
or GL_FILL. void glPolygonOffset( GLfloat factor, GLfloat bias ) Set the scale factor and bias used to offset polygon depth. |
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